Duckside of the moon used to be a game that was focused on surviving and automating your way to a functional ship. This was the original brief for the game. Though after our concepting phase, the concept was overhauled quite a bit and has now diverted into being a more adventurous survival game. But seen as I have worked on the initial concept, this page will still be discussing the initial survival/automation version of the game.
So our initial concept for this game was set in space, where you play as Doug the duck, who has been stranded with his ship in space. The goal is to start up and automate the gathering and processing of resources, until you have amassed enough resources to repair your broken ship and head back home
The inventory system is a system I have created that allows for easy addition and modification of items within the game. Which makes it extremely easy to iterate with.
The crafting system is similar to the inventory system. And is equally easy in addition and modification of crafting recipes. And is built upon the functionality of the inventory system.
The save system that I have created and integrated into this game provides an easy way to save your progress, and reload it at a later point in time. Allowing for both autosaving and manual saving.