• Project Details 

  • Role: Game/System Designer
  • Engine: Unreal Engine 4
  • Platform: PC
  • Genre: Survival Automation
  • Team Size: 11
  • Duration: 5 Weeks

Introduction

Duckside of the moon used to be a game that was focused on surviving and automating your way to a functional ship. This was the original brief for the game. Though after our concepting phase, the concept was overhauled quite a bit and has now diverted into being a more adventurous survival game. But seen as I have worked on the initial concept, this page will still be discussing the initial survival/automation version of the game.  

So our initial concept for this game was set in space, where you play as Doug the duck, who has been stranded with his ship in space. The goal is to start up and automate the gathering and processing of resources, until you have amassed enough resources to repair your broken ship and head back home

My Contributions