Remnants in the sand is a third-person traversal game with some platforming elements. You play as Arlo, a brave kid who has stumbled into enemy territory whilst exploring ruins of a bygone civilization. While trying to stay clear from the Kubara's sight, you will try to unveil the reason behind their presence.
For this project, we have made the switch to the new Unreal Engine 5, as it had just been fully released, and with the Nanite and Lumen features that it contained, it was very appealing for us to use it, as it would mean that our Artists would be able to create highly detailed meshes that would be performant within the game as well.
Our team decided early on that they wanted to be able to package for Playstation 5 as one of the target platforms. After I had gotten this to work, I have also been able to write a how-to document for students attempting this in future.
Often my teammates would run into issues with things such as the project not opening, or problems/questions regarding the software used. I would always be available to help out and answer questions.
Due to the high detail within meshes and textures, we ran into some issues regarding the game's FPS. So I have spent some of my time looking into profiling data and figuring out how to improve framerate.