Hidde Derks

About me:

I'm a Technical Game Designer, with specialization towards Tools Programmer and Build Engineer roles. Currently studying game development at Breda University of applied sciences in Breda, The Netherlands.
I have 4 years of game development experience, and am currently looking for a Tools Programmer or Build Engineer internship for Q3 2024.

  • Development

  • Technical System Design
  • Visual & General Scripting
  • PS5 Development
  • & More...
  • Software

  • Unreal Engine (4 & 5)
  • Source Control
  • Jenkins CI/CD
  • & More...
More about me...

Alice [WIP]
Technical Game Designer & Build Engineer
Platform: PC & PS5, Genre: Narrative Adventure
 

Jenkins
Build Engineering
Tool Project
 

BuildGraph
Build Engineering
Tool Project
 

Divided Skies
Technical Game Designer & Build Engineer
Platform: PC, SteamDeck & PS5, Genre: Adventure
 

Remnants in the Sand
Technical Game Designer & Tools Manager
Platform: PC & PS5, Genre: Action Racing Adventure
 

Wave Function Collapse Algorithm
Personal Project
 

Acropolis
Game/System Designer
Platform: PC, Genre: Strategy
 

Duckside of the Moon
Game/System Designer
Platform: PC, Genre: Survival Automation
 

More About Me

My name is Hidde Derks, I'm a Technical Game Designer with a strong interest in Tools Programming and Build Engineering. Proficient at Programming & Scripting.
I've been hobbying around with things like Unreal Engine and Blender since 2016. Around 2019 it started becoming more serious, when I got accepted to the Creative Media and Game Technologies (formerly known as IGAD) course at Breda University of Applied Sciences.

I'm a very technically inclined developer that enjoys creating and working out systems. Whether that be gameplay mechanics, creating frameworks for easier iteration or creating other tools for fellow developers to utilize.
Besides that I've also got experience in more supportive tasks, such as helping fellow developers solve issues they're running into (Source Control, Engine, Bugs, other software issues or hardware issues).
Or more project-wide items such as adding compatibility for different target platforms, optimizing the game's performance or setting up CI/CD pipelines.

  • Development

  • Technical System Design
  • Visual & General Scripting
  • PS5 Development (UE 5)
  • Prototyping
  • Agile Development
  • Automation Pipelines
  • Software

  • Unreal Engine (4 & 5)
  • Perforce
  • Jenkins CI/CD
  • GitHub
  • Windows
  • Linux
  • Cloud APIs
  • Adobe CC
  • Jira/Confluence
  • Languages

  • Blueprint Visual Scripting
  • Unreal BuildGraph
  • Python
  • Groovy
  • Shell/Bash
  • GDScript
  • Lua
  • HTML/CSS
  • Miscellaneous

  • PC Hardware
  • Coding and hosting a website
  • (such as this one)
  • PC Building & Troubleshooting
  • Basic Network Setup & Config